Torque Game Builder – Fish Game Tutorial - Part 1


Introduction


Welcome to the Torque Game Builder Fish Game Tutorial set. This tutorial set will take you through creating a very simple and basic fish themed game in the Torque Game Builder. This tutorial is ideal for those new to coding and/or scripting as well as those who are familiar with it and are just new to Torque Game Builder (TGB). This is divided into multiple steps with each step being a different document, that way it should be easy to follow and pick up at a later time.


1. Starting Out

1.1 Create our project


Our first step is to create a new project in Torque Game Builder. To do this we must first open TGB. After loading the application you should be presented with the TGB Level Builder. Make a new project named it “MyFishGame” and with no templates selected. If you don't know how to do this, click here.If you don't know how to do this, click here.




After you click create you should be presented with your new project with a fairly bare object library on the right panel (as shown in figure 1.1.3). As you can see, with just a couple of clicks you can have a new project.


Figure 1.1.3

1.2 Bring in needed images


Now we need to bring in some fish images to make our demo out of. To do this we must load a resource. Import the "fishArt" resource.
If you're unsure on how to do this click here.If you're unsure on how to do this click here.


1.3 Finished!


We have successfully completed the first step in our Fish Game! We now have a new project and the proper images loaded into the Level Builder to begin creating our level and fish, in our next step we will setup keys to control the movement of a fish.

Revision 3.1

Documents Involving the Same Genre Documents Involving the Same Functionality

Document intended for Torque Game Builder version(s) 1.1 - 1.1.4.