Summary

In this chapter, we have had an introduction to Torque's GUI Editor, one of the unique features of the engine. We created very simple controls, but the GUI Editor can be used to create advanced, great-looking user interfaces.

At this point, you should have a basic understanding of how the GUI Editor works in general. From here, you can experiment and play around, creating various GUI elements, and assigning them different profiles and properties. Follow the steps in this guide whenever you create a control, adapting them to your particular situation, and you'll begin creating some cool stuff in no time.