Section Index


1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math


This quick reference guide was taken directly out of The Game Programmer's Guide to Torque by Edward Maurina. It's an outstanding resource - a must for anyone wanting to get serious about programming in Torque.


Scene

lightScene( [ completeCallback [ , force ] )

Purpose
Use the lightScene function to relight a currently open mission.

Syntax
completeCallback
– A unadorned function name to execute when the re-light is done.
force – Optionally either "forceAlways" (always relights) , or "forceWritable" (only relight file is writeable).

Returns
No return value.



resetLighting()

Purpose
Use the resetLighting function to reset the OpenGL lighting model.

Returns
No return value.


Section Index


1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math