Console Objects Fields and Methods Quick Reference Table of Contents



This quick reference guide was taken directly out of The Game Programmer's Guide to Torque by Edward Maurina. It's an outstanding resource - a must for anyone wanting to get serious about programming in Torque.

ActionMap
AIConnection
AIPlayer
AIWheeledVehicle
AudioDescription
AudioEmitter
AudioProfile
Camera
CameraData
ConsoleLogger
Debris
DebrisData
DecalData
DecalManager
EditManager
Explosion
ExplosionData
FileObject
FlyingVehicle
FlyingVehicleData
fxFoliageReplicator
fxLight
fxLightData
fxShapeReplicator
fxSunLight
GameBase
GameBaseData
GameConnection
GameConnection Cntd.
HoverVehicle
HoverVehicleData
InteriorInstance
Item
ItemData
Lightning
LightningData
Marker
MissionArea
MissionMarker
NetConnection
NetObject
ParticleData (PD)
ParticleEmitterData
ParticleEmitterNode
ParticleEmitterNodeData
Path
PathCamera
PhysicalZone
Player
PhysicalZone
Precipitation
PrecipitationData
Projectile
ProjectileData
SceneObject
ScriptGroup
ScriptObject
ScriptBase
ScriptBase Cntd. ScriptBase Cntd. ShapeBaseData
ShapeBaseImageData
SimDataBlock
SimGroup
SimObject
ShapeTypeBitmasks
SimSet
Sky
SpawnSphere
Splash
SplashData
StaticShape
StaticShapeData
Sun
TCPObject
TerrainBlock
Trigger
TriggerData
TSShapeConstructor
TSStatic
Vehicle
VehicleData
WaterBlock
WheeledVehicles
WheeledVehicleData
WheeledVehicleSpring
WheeledVehicleTire