The file pack includes the exporter plugin, the dtsUtility script to make the setup and export process easier (written by Danny Ngan), as well as the necessary .mb files and textures used in the "Getting Started" tutorials. Note that there are several versions of the plugin in the file pack. The exporter will only work for the versions of Maya it was compiled for, so make sure you use the proper file.
The directory you choose to save the file pack to is unimportant, so save it to wherever it's easiest for you to find
To install the exporter, simply place the plugin file ("maya2dtsExporter.mll" for Windows and "Maya2DTSExporter.lib" for OS X) in the user plugins directory:
To install the dtsUtility MEL script, place the script file ("dtsUtility.mel") in the user scripts directory:
Make sure that Maya isn't running, as it loads plugins on start up. After you place the file in the plugins directory, start up Maya.
Once Maya has started, we need to make sure the plugin is loaded, and make it auto-load from now on. To do this, go to "Window menu > Settings/Preferences > Plugin Manager..."
Make sure the boxes for "loaded" and "auto-load" are checked. Now the exporter will load up when you load Maya.
But we still need to access the dtsUtility script. Open the script editor by clicking the button in the bottom right of the main Maya window.
This will bring up the script editor. You can run the script by typing:
into the script editor and pressing enter on the numpad. If all is well you will see the DTS Utility window come up.
Now we need to make a button so it is easier to get to the utility. First go to the script editor (or re-open it if you closed it). Highlight the command you just typed in....
and then click and drag the words up to your shelf. It will look like this:
Now you can click this button to open the DTS Utility window.
That's it, the exporter is
installed! Lets move on to Exporting a