General Information |
Samples & Tutorials |
- Installation GuideGuides that will help you install C#, XNA, and Torque X
- TorqueX CoreTorque X Core Documentation
- Concepts
- Guides
- Tutorials
- Reference
- Torque X Core Reference
- Assert
- BaseResource
- BaseResourceProfile
- ContentManagerProfile
- D3DIndexBufferProfile
- D3DRenderTargetCubeProfile
- D3DResourceProfile
- D3DTextureCubeProfile
- D3DVertexBufferProfile
- InternalResource`1
- NewClassTemplate
- ResourceManager
- ResourceProfiles
- TorqueBase
- TorqueCloneDeep
- TorqueCloneIgnore
- TorqueComponent
- TorqueComponentContainer
- TorqueCookieType
- TorqueDictionary
- Methods
- GetValue``1(GarageGames.Torque.Core.TorqueObject,System.String)
- GetValue``1(GarageGames.Torque.Core.TorqueObject,System.String,System.Object)
- GetValue``1(GarageGames.Torque.Core.TorqueObject,System.String,``0@)
- GetValue``1(GarageGames.Torque.Core.TorqueObject,System.String,System.Object,``0@)
- Itr``1(GarageGames.Torque.Core.TorqueObject,System.String)
- RemoveAllValues(GarageGames.Torque.Core.TorqueObject,System.String)
- RemoveAllValues(GarageGames.Torque.Core.TorqueObject)
- RemoveValue(GarageGames.Torque.Core.TorqueObject,System.String)
- RemoveValue(GarageGames.Torque.Core.TorqueObject,System.String,System.Object)
- SetValue``1(GarageGames.Torque.Core.TorqueObject,System.String,``0)
- SetValue``1(GarageGames.Torque.Core.TorqueObject,System.String,System.Object,``0)
- TorqueEvent`1
- TorqueEventManager
- Methods
- ListenEvents``1(GarageGames.Torque.Core.TorqueEvent{``0},GarageGames.Torque.Core.TorqueEventDelegate{``0},System.Object)
- ListenEvents``1(GarageGames.Torque.Core.TorqueEvent{``0},GarageGames.Torque.Core.TorqueEventDelegate{``0})
- MarkJournalEventBlockEnd
- MgrListenEvents``1(GarageGames.Torque.Core.TorqueEvent{``0},GarageGames.Torque.Core.TorqueEventDelegate{``0},System.Object)
- MgrPostEvent``1(GarageGames.Torque.Core.TorqueEvent{``0},``0)
- MgrProcessEvents
- MgrSilenceEvents``1(GarageGames.Torque.Core.TorqueEvent{``0},GarageGames.Torque.Core.TorqueEventDelegate{``0},System.Object)
- MgrTriggerEvent``1(GarageGames.Torque.Core.TorqueEvent{``0},``0)
- PostEvent``1(GarageGames.Torque.Core.TorqueEvent{``0},``0)
- PostJournaledEvent
- ProcessEvents
- SilenceEvents``1(GarageGames.Torque.Core.TorqueEvent{``0},GarageGames.Torque.Core.TorqueEventDelegate{``0},System.Object)
- SilenceEvents``1(GarageGames.Torque.Core.TorqueEvent{``0},GarageGames.Torque.Core.TorqueEventDelegate{``0})
- TriggerEvent``1(GarageGames.Torque.Core.TorqueEvent{``0},``0)
- Properties
- TorqueEventBase
- TorqueFolder
- TorqueInterface
- TorqueInterfaceWrap`1
- TorqueJournal
- TorqueObject
- Methods
- Clone
- CloneT
- CopyTo(GarageGames.Torque.Core.TorqueObject)
- GetCookie(GarageGames.Torque.Core.TorqueCookieType,GarageGames.Torque.Core.TorqueCookie@)
- GetValue``1(System.String)
- GetValue``1(System.String,System.Object)
- GetValue``1(System.String,``0@)
- GetValue``1(System.String,System.Object,``0@)
- ItrValues``1(System.String)
- OnAddToFolder
- OnLoaded
- OnRegister
- OnRemoveFromFolder
- OnUnloaded
- OnUnregister
- RegisterCachedInterface(System.String,System.String,GarageGames.Torque.Core.TorqueComponent,GarageGames.Torque.Core.TorqueInterface)
- RegisterInterface(GarageGames.Torque.Core.TorqueComponent,GarageGames.Torque.Core.TorqueInterface)
- RemoveAllValues(System.String)
- RemoveAllValues
- RemoveValue(System.String)
- RemoveValue(System.String,System.Object)
- Reset
- SetCookie(GarageGames.Torque.Core.TorqueCookieType,GarageGames.Torque.Core.TorqueCookie)
- SetObjectType(GarageGames.Torque.Core.TorqueObjectType,System.Boolean)
- SetValue``1(System.String,``0)
- SetValue``1(System.String,System.Object,``0)
- TestFlag(GarageGames.Torque.Core.TorqueObject.TorqueObjectFlags)
- TestObjectType(GarageGames.Torque.Core.TorqueObjectType)
- Properties
- TorqueObjectDatabase
- TorqueSet
- TorqueXmlDeserializeInclude
- TorqueXmlDeserializeInPlace
- TorqueXmlSchemaDependency
- TorqueXmlSchemaType
- ValueInPlaceInterface`1
- ValueInterface`1
- Resource`1
- TorqueCookie
- TorqueDictionaryEnumerator`1
- TorqueObjectType
- TorqueSafePtr`1
- IEventReadWrite
- JournalMode
- TorqueObjectFlags
- OnRegisteredDelegate
- TorqueEventDelegate`1
- BaseTorqueSceneData
- BaseXmlAction
- BindNameRefAction
- DeserializedList
- DeserializerUtil
- ExportedType
- LookupNameRefAction
- ObjectTypeDeclaration
- ProcessAggregateAction
- TorqueSceneData
- TorqueXmlDeserializer
- TorqueXmlSchemaDefaults
- TorqueXmlSchemaExporter
- IXmlPostProcessAction
- EngineData_x86
- EngineData_x86_GGBinary
- GameExitCodes
- InputUtil
- SceneLoader
- SoundGroup
- SoundManager
- TorqueGame
- FontRenderer
- GFXBuffer`3
- GFXCacheBuffer`1
- GFXDevice
- Methods
- AreVolatileBuffersFlushed
- Clear
- Clear(Microsoft.Xna.Framework.Graphics.Color,System.Single,System.Int32)
- ClearDepth(System.Single,System.Int32)
- FlushAndLockVolatileBuffers
- GetVertexDeclarationVPC
- GetVertexDeclarationVPCT
- GetVertexDeclarationVPNT
- GetVertexDeclarationVPT
- Init(Microsoft.Xna.Framework.GraphicsDeviceManager)
- IsWideScreen(System.Int32,System.Int32)
- IsWideScreen(System.Single)
- OnDeviceCreated(System.Object,System.EventArgs)
- OnDeviceDisposing(System.Object,System.EventArgs)
- OnDeviceReset(System.Object,System.EventArgs)
- OnDeviceResetting(System.Object,System.EventArgs)
- ProjectRadius(System.Single,System.Single)
- ReserveVolatileBufferPCTTBN(System.Int32,GarageGames.Torque.GFX.GFXVolatileSharedVertexBufferPCTTBN)
- SetFrustum(System.Single,System.Single,System.Single,System.Single)
- SetOrtho(System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)
- UnlockVolatileBuffers
- _SetupDevice
- Properties
- GFXDynamicVertexBuffer`1
- GFXDynamicVertexBufferPCTTBN
- GFXResourceBuffer`3
- GFXStaticVertexBuffer`1
- GFXStaticVertexBufferPCTTBN
- GFXVertexBuffer`1
- GFXVertexFormat
- GFXVideoMode
- GFXVolatileBufferSourceManager`3
- GFXVolatileSharedVertexBuffer`1
- GFXVolatileSharedVertexBufferPCTTBN
- GFXVolatileVertexBufferSourceManager`1
- TerrainVertexFormat
- PCTTBN
- PCTN
- IGFXBuffer`1
- ColorCollection
- DrawUtil
- Methods
- Bitmap(GarageGames.Torque.Materials.RenderMaterial,Microsoft.Xna.Framework.Vector2,GarageGames.Torque.GUI.BitmapFlip)
- BitmapSR(GarageGames.Torque.Materials.RenderMaterial,Microsoft.Xna.Framework.Vector2,GarageGames.Torque.MathUtil.RectangleF,GarageGames.Torque.GUI.BitmapFlip)
- BitmapStretch(GarageGames.Torque.Materials.RenderMaterial,GarageGames.Torque.MathUtil.RectangleF,GarageGames.Torque.GUI.BitmapFlip)
- BitmapStretchSR(GarageGames.Torque.Materials.RenderMaterial,GarageGames.Torque.MathUtil.RectangleF,GarageGames.Torque.MathUtil.RectangleF,GarageGames.Torque.GUI.BitmapFlip)
- ClearBitmapModulation
- JustifiedText(GarageGames.Torque.Core.Resource{Microsoft.Xna.Framework.Graphics.SpriteFont},Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,GarageGames.Torque.GUI.TextAlignment,Microsoft.Xna.Framework.Graphics.Color,System.String)
- Rect(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.Color)
- Rect(GarageGames.Torque.MathUtil.RectangleF,Microsoft.Xna.Framework.Graphics.Color)
- RectFill(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.Color)
- RectFill(GarageGames.Torque.MathUtil.RectangleF,Microsoft.Xna.Framework.Graphics.Color)
- Setup
- Properties
- GUIBitmap
- GUIBitmapStyle
- GUIButton
- GUIButtonStyle
- GUICanvas
- GUIControl
- GUIMLText
- GUIMLTextStyle
- GUISceneview
- GUIScroll
- GUISplash
- GUISplashStyle
- GUIStyle
- GUIText
- GUITextEdit
- GUITextStyle
- IGUIScreen
- BitmapFlip
- CustomColor
- ButtonState
- SafeAreas
- SearchPolicy
- TextAlignment
- TextValidateDelegate
- OnButtonSelected
- OnGainFocusDelegate
- OnLoseFocusDelegate
- OnResizeDelegate
- OnSleepDelegate
- OnSplashFinished
- OnWakeDelegate
- LightComparer
- LightComponent
- PointLight
- BloomCombineMaterial
- BloomExtractMaterial
- BloomPostProcessor
- CellCountDivider
- CellSizeDivider
- CopyPostProcessMaterial
- CubemapCamera
- CubemapMaterial
- DetailMaterial
- DistanceFog
- EffectManager
- Methods
- GetParameter(GarageGames.Torque.Core.Resource{Microsoft.Xna.Framework.Graphics.Effect},System.String)
- GetParameterBySasBind(GarageGames.Torque.Core.Resource{Microsoft.Xna.Framework.Graphics.Effect},System.String)
- GetParameterBySemantic(GarageGames.Torque.Core.Resource{Microsoft.Xna.Framework.Graphics.Effect},System.String)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,System.Boolean)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,System.Boolean[])
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,System.Int32)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,System.Int32[])
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,System.Single)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,System.Single[])
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Matrix)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Matrix[])
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Quaternion)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Quaternion[])
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,System.String)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Graphics.Texture)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Vector2)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Vector2[])
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Vector3)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Vector3[])
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Vector4)
- SetParameter(Microsoft.Xna.Framework.Graphics.EffectParameter,Microsoft.Xna.Framework.Vector4[])
- GaussianBlurMaterial
- GenericMaterial
- SasLight
- GenericMaterialBind
- GenericMaterialFloatBind
- GenericMaterialTextureBind
- GenericTextureDivider
- LightingMaterial
- MaterialInstanceData
- MaterialManager
- PostProcessMaterial
- PostProcessor
- RefractionMaterial
- RenderMaterial
- SimpleMaterial
- TechniqueChainEntry
- TextureDivider
- XNABasicEffect
- ZPassMaterial
- IFogMaterial
- IReflectionMaterial
- IRefractionMaterial
- ITextureMaterial
- BindType
- LightingMode
- ClipMap
- Methods
- CalculateClipMapLevels(System.Single,System.Single,GarageGames.Torque.MathUtil.RectangleF,System.Int32@,System.Int32@)
- FillWithTextureData
- Initialize(GarageGames.Torque.Materials.ClipMap.IClipMapImageCache,System.Int32,System.Int32)
- Recenter(Microsoft.Xna.Framework.Vector2)
- Recenter(Microsoft.Xna.Framework.Vector2,System.Boolean)
- _CalculateModuloDeltaBounds(GarageGames.Torque.MathUtil.RectangleI,GarageGames.Torque.MathUtil.RectangleI)
- _ClipAgainstGrid(System.Int32,GarageGames.Torque.MathUtil.RectangleI,System.Collections.Generic.List{GarageGames.Torque.MathUtil.RectangleI}@)
- _InitClipStack
- Properties
- ClipMapBlenderEffect
- ClipMapDebugImageCache
- ClipMapEffect
- ClipMapMaterialInstanceData
- ClipStackEntry
- IClipMapImageCache
- Collision
- Collision2D
- Epsilon
- Frustum
- KDTree`1
- MatrixUtil
- Methods
- ApplyPostScale(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Matrix@)
- ApplyPreScale(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Matrix@)
- CreateAimedTransform(Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)
- GetP(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- GetPostScale(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- GetPreScale(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- GetX(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- GetY(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- GetZ(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- MatMulP(Microsoft.Xna.Framework.Vector4@,Microsoft.Xna.Framework.Matrix@)
- MatMulP(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Matrix@)
- MatMulP(Microsoft.Xna.Framework.Vector2@,Microsoft.Xna.Framework.Matrix@)
- MatMulV(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Matrix@)
- MatMulV(Microsoft.Xna.Framework.Vector2@,Microsoft.Xna.Framework.Matrix@)
- MatrixGetRow(System.Int32,Microsoft.Xna.Framework.Matrix@)
- MatrixSetRow(System.Int32,Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- SnapToSurface(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@)
- PolyFit
- Methods
- ComputeData(System.Single,System.Single,System.Single,System.Single[])
- ComputeData(System.Single,System.Single[],System.Single[])
- ComputeData4(System.Single,System.Single[],System.Single[])
- FitData(System.Single[],System.Single[],System.Single[])
- FitData(System.Single,System.Single,System.Single[],System.Single[])
- Box3F
- EpsilonTester
- KDTreeNode
- Point3I
- Quat16
- RectangleF
- RectangleI
- Rotation2D
- XGamePadDevice
- XKeyboardDevice
- XMouseDevice
- GamePadObjects
- MouseObjects
- BaseRenderManager
- Methods
- AddElement(GarageGames.Torque.RenderManager.RenderInstance)
- Clear
- RenderOpaquePass(GarageGames.Torque.SceneGraph.SceneRenderState)
- RenderTranslucentPass(GarageGames.Torque.SceneGraph.SceneRenderState)
- RenderZPass(GarageGames.Torque.SceneGraph.SceneRenderState)
- Sort(GarageGames.Torque.SceneGraph.SceneRenderState)
- _GetRenderGroup(GarageGames.Torque.SceneGraph.SceneRenderState,System.Int32@)
- _RenderDiffuse(GarageGames.Torque.SceneGraph.SceneRenderState,Microsoft.Xna.Framework.Graphics.GraphicsDevice)
- _RenderFog(GarageGames.Torque.SceneGraph.SceneRenderState,Microsoft.Xna.Framework.Graphics.GraphicsDevice)
- _RenderGroup(System.Collections.Generic.List{GarageGames.Torque.RenderManager.RenderInstance},GarageGames.Torque.Materials.RenderMaterial,GarageGames.Torque.Materials.MaterialInstanceData,GarageGames.Torque.SceneGraph.SceneRenderState,Microsoft.Xna.Framework.Graphics.GraphicsDevice)
- _RenderObject(GarageGames.Torque.RenderManager.RenderInstance,GarageGames.Torque.Materials.RenderMaterial,GarageGames.Torque.Materials.MaterialInstanceData,GarageGames.Torque.SceneGraph.SceneRenderState,Microsoft.Xna.Framework.Graphics.GraphicsDevice)
- ReflectionManager
- RefractionManager
- RenderInstance
- RenderInstanceCollection
- RenderInstanceComparison
- SceneRenderer
- Methods
- AddInstance(GarageGames.Torque.RenderManager.RenderInstance)
- AddInstance(GarageGames.Torque.RenderManager.RenderInstance,GarageGames.Torque.RenderManager.RenderInstance.RenderInstanceType)
- AllocateInstance``1
- Clear
- CreateInstance(Microsoft.Xna.Framework.Graphics.VertexBuffer,Microsoft.Xna.Framework.Graphics.IndexBuffer,Microsoft.Xna.Framework.Graphics.VertexDeclaration,System.Int32,Microsoft.Xna.Framework.Graphics.PrimitiveType,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,GarageGames.Torque.Materials.RenderMaterial,GarageGames.Torque.Materials.MaterialInstanceData,Microsoft.Xna.Framework.Graphics.TextureAddressMode,Microsoft.Xna.Framework.Graphics.TextureAddressMode,Microsoft.Xna.Framework.Matrix,GarageGames.Torque.MathUtil.Box3F,GarageGames.Torque.RenderManager.RenderInstance.RenderInstanceType)
- CreateInstance``1(Microsoft.Xna.Framework.Graphics.VertexBuffer,Microsoft.Xna.Framework.Graphics.IndexBuffer,Microsoft.Xna.Framework.Graphics.VertexDeclaration,System.Int32,Microsoft.Xna.Framework.Graphics.PrimitiveType,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,GarageGames.Torque.Materials.RenderMaterial,GarageGames.Torque.Materials.MaterialInstanceData,Microsoft.Xna.Framework.Graphics.TextureAddressMode,Microsoft.Xna.Framework.Graphics.TextureAddressMode,Microsoft.Xna.Framework.Matrix@,GarageGames.Torque.MathUtil.Box3F@,GarageGames.Torque.RenderManager.RenderInstance.RenderInstanceType)
- FillInstance(GarageGames.Torque.RenderManager.RenderInstance,Microsoft.Xna.Framework.Graphics.VertexBuffer,Microsoft.Xna.Framework.Graphics.IndexBuffer,Microsoft.Xna.Framework.Graphics.VertexDeclaration,System.Int32,Microsoft.Xna.Framework.Graphics.PrimitiveType,System.Int32,System.Int32,System.Int32,System.Int32,GarageGames.Torque.Materials.RenderMaterial,GarageGames.Torque.Materials.MaterialInstanceData,Microsoft.Xna.Framework.Graphics.TextureAddressMode,Microsoft.Xna.Framework.Graphics.TextureAddressMode,Microsoft.Xna.Framework.Matrix@,GarageGames.Torque.MathUtil.Box3F@,GarageGames.Torque.RenderManager.RenderInstance.RenderInstanceType)
- FreeInstance(GarageGames.Torque.RenderManager.RenderInstance)
- PreRender(GarageGames.Torque.SceneGraph.SceneRenderState)
- Render(GarageGames.Torque.SceneGraph.SceneRenderState)
- RenderQuad(GarageGames.Torque.Materials.RenderMaterial,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2)
- Sort(GarageGames.Torque.SceneGraph.SceneRenderState)
- Properties
- RenderInstanceType
- BaseSceneGraph
- MatrixStack
- SceneContainer
- SceneContainerData
- SceneContainerQueryData
- SceneRenderState
- ISceneCamera
- ISceneContainerObject
- ISceneObject
- PreloadMaterialDelegate
- InputManager
- InputMap
- Methods
- BindAction(System.Int32,System.Int32,GarageGames.Torque.Sim.TorqueInputDevice.Action,GarageGames.Torque.Sim.InputMap.ActionDelegate)
- BindAction(System.String,System.String,GarageGames.Torque.Sim.TorqueInputDevice.Action,GarageGames.Torque.Sim.InputMap.ActionDelegate)
- BindAction(System.String,System.String,GarageGames.Torque.Sim.InputMap.ActionDelegate)
- BindAction(System.Int32,System.Int32,GarageGames.Torque.Sim.InputMap.ActionDelegate)
- BindCommand(System.Int32,System.Int32,GarageGames.Torque.Sim.TorqueInputDevice.Action,GarageGames.Torque.Sim.InputMap.MakeDelegate,GarageGames.Torque.Sim.InputMap.BreakDelegate)
- BindCommand(System.String,System.String,GarageGames.Torque.Sim.TorqueInputDevice.Action,GarageGames.Torque.Sim.InputMap.MakeDelegate,GarageGames.Torque.Sim.InputMap.BreakDelegate)
- BindCommand(System.String,System.String,GarageGames.Torque.Sim.InputMap.MakeDelegate,GarageGames.Torque.Sim.InputMap.BreakDelegate)
- BindCommand(System.Int32,System.Int32,GarageGames.Torque.Sim.InputMap.MakeDelegate,GarageGames.Torque.Sim.InputMap.BreakDelegate)
- BindMove(System.Int32,System.Int32,GarageGames.Torque.Sim.TorqueInputDevice.Action,GarageGames.Torque.Sim.MoveMapTypes,System.Int32)
- BindMove(System.String,System.String,GarageGames.Torque.Sim.TorqueInputDevice.Action,GarageGames.Torque.Sim.MoveMapTypes,System.Int32)
- BindMove(System.Int32,System.Int32,GarageGames.Torque.Sim.MoveMapTypes,System.Int32)
- BindMove(System.String,System.String,GarageGames.Torque.Sim.MoveMapTypes,System.Int32)
- ChangeDevice(System.String)
- Clone
- CloneInputMap
- ProcessInput(GarageGames.Torque.Sim.TorqueInputDevice.InputEventData)
- SetBindDeadZone(System.Single,System.Single)
- SetBindInverted
- SetBindRanged
- SetBindScale(System.Single)
- _ResetMoveManager
- Properties
- Move
- MoveManager
- Methods
- ConfigureButtonRepeat(System.Int32,System.Boolean)
- ConfigureLeverScaling(System.Int32,System.Single[])
- ConfigureLeverTracking(System.Int32,System.Single,System.Single[],System.Single,System.Single[])
- ConfigureStickHorizontalScaling(System.Int32,System.Single[])
- ConfigureStickHorizontalTracking(System.Int32,System.Single,System.Single[],System.Single,System.Single[])
- ConfigureStickVerticalScaling(System.Int32,System.Single[])
- ConfigureStickVerticalTracking(System.Int32,System.Single,System.Single[],System.Single,System.Single[])
- ConfigureTriggerScaling(System.Int32,System.Single[])
- ConfigureTriggerTracking(System.Int32,System.Single,System.Single[],System.Single,System.Single[])
- ResetLeverConfiguration(System.Int32)
- ResetStickConfiguration(System.Int32)
- ResetTriggerConfiguration(System.Int32)
- SetButton(System.Int32,System.Boolean)
- SetLeverDirect(System.Int32,System.Single)
- SetLeverNegative(System.Int32,System.Boolean)
- SetLeverPositive(System.Int32,System.Boolean)
- SetStickDown(System.Int32,System.Boolean)
- SetStickHorizontalDirect(System.Int32,System.Single)
- SetStickLeft(System.Int32,System.Boolean)
- SetStickRight(System.Int32,System.Boolean)
- SetStickUp(System.Int32,System.Boolean)
- SetStickVerticalDirect(System.Int32,System.Single)
- SetTriggerDirect(System.Int32,System.Single)
- SetTriggerTarget(System.Int32,System.Boolean)
- Update(System.Single)
- _GenerateMove(GarageGames.Torque.Sim.Move)
- Properties
- PlayerManager
- Player
- ProcessList
- ScheduledEventArguments
- TorqueInputDevice
- MoveButton
- MoveLever
- MoveStick
- MoveTrigger
- InputEventData
- IAnimatedObject
- ITickObject
- MoveMapTypes
- Action
- ScheduledEventDelegate
- Mesh
- Sequence
- Shape
- Methods
- CreateVBIB(Microsoft.Xna.Framework.Graphics.GraphicsDevice)
- Dump(System.IO.TextWriter)
- FindDetail(System.Int32)
- FindDetail(System.String)
- FindIflMaterial(System.Int32)
- FindIflMaterial(System.String)
- FindName(System.String)
- FindNode(System.Int32)
- FindNode(System.String)
- FindObject(System.Int32)
- FindObject(System.String)
- FindSequence(System.Int32)
- FindSequence(System.String)
- GetAlignedScale(GarageGames.Torque.TS.Sequence,System.Int32,System.Int32)
- GetArbitraryScale(GarageGames.Torque.TS.Sequence,System.Int32,System.Int32,GarageGames.Torque.TS.ArbitraryScale@)
- GetName(System.Int32)
- GetObjectState(GarageGames.Torque.TS.Sequence,System.Int32,System.Int32)
- GetRotation(GarageGames.Torque.TS.Sequence,System.Int32,System.Int32,Microsoft.Xna.Framework.Quaternion@)
- GetSequenceName(System.Int32)
- GetTranslation(GarageGames.Torque.TS.Sequence,System.Int32,System.Int32)
- GetUniformScale(GarageGames.Torque.TS.Sequence,System.Int32,System.Int32)
- Initialize
- InitializeMaterialList
- Properties
- ShapeInstance
- Methods
- AddThread
- AdvanceTime(System.Single)
- Animate
- Animate(System.Int32)
- AnimatesAlignedScale
- AnimatesArbitraryScale
- AnimatesScale
- AnimatesUniformScale
- ClearHandsOff(System.Int32)
- ClearTransition(GarageGames.Torque.TS.Thread)
- DestroyThread(GarageGames.Torque.TS.Thread)
- GetSequence(GarageGames.Torque.TS.Thread)
- GetShape
- GetTriggerState(System.Int32,System.Boolean)
- InTransition
- IsHandsOff(System.Int32)
- Render(System.Int32,System.Single,Microsoft.Xna.Framework.Vector3,GarageGames.Torque.SceneGraph.SceneRenderState,System.Int32)
- ScaleCurrentlyAnimated
- SelectCurrentDetail(GarageGames.Torque.SceneGraph.SceneRenderState)
- SelectCurrentDetail(System.Single)
- SetHandsOff(System.Int32)
- SetHandsOff(System.Int32,GarageGames.Torque.TS.Transform3D)
- SetSequence(GarageGames.Torque.TS.Thread,System.Int32,System.Single)
- SetSequence(GarageGames.Torque.TS.Thread,GarageGames.Torque.TS.Sequence,System.Single)
- ThreadCount
- TransitionToSequence(GarageGames.Torque.TS.Thread,System.Int32,System.Single,System.Single,System.Boolean)
- TransitionToSequence(GarageGames.Torque.TS.Thread,GarageGames.Torque.TS.Sequence,System.Single,System.Single,System.Boolean)
- Properties
- ShapeReader
- ShapeStream
- SkinMesh
- SortedMesh
- Thread
- Transform
- Methods
- ApplyScale(System.Single,Microsoft.Xna.Framework.Matrix@)
- ApplyScale(Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Matrix@)
- ApplyScale(GarageGames.Torque.TS.ArbitraryScale,Microsoft.Xna.Framework.Matrix@)
- Interpolate(Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,Microsoft.Xna.Framework.Vector3@)
- Interpolate(System.Single,System.Single,System.Single)
- Interpolate(Microsoft.Xna.Framework.Quaternion,Microsoft.Xna.Framework.Quaternion,System.Single,Microsoft.Xna.Framework.Quaternion@)
- Interpolate(GarageGames.Torque.TS.ArbitraryScale@,GarageGames.Torque.TS.ArbitraryScale@,System.Single,GarageGames.Torque.TS.ArbitraryScale@)
- SetMatrix(Microsoft.Xna.Framework.Quaternion,Microsoft.Xna.Framework.Matrix@)
- SetMatrix(Microsoft.Xna.Framework.Quaternion,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Matrix@)
- Transform3D
- Transform3DInPlace
- TSTransform3D
- ArbitraryScale
- BitVector
- Detail
- DrawPrimitive
- Methods
- Clear
- Render(System.UInt32,System.Int32,System.Int32)
- Set(Microsoft.Xna.Framework.Graphics.VertexBuffer,Microsoft.Xna.Framework.Graphics.IndexBuffer,System.Int32,System.Int32,System.Int32,Microsoft.Xna.Framework.Graphics.VertexDeclaration)
- SetMaterial(System.UInt32,GarageGames.Torque.TS.Material[],GarageGames.Torque.MathUtil.Box3F@,GarageGames.Torque.SceneGraph.SceneRenderState)
- SetMaterial(GarageGames.Torque.TS.Material@,GarageGames.Torque.MathUtil.Box3F@,GarageGames.Torque.SceneGraph.SceneRenderState)
- IflMaterial
- IflMaterialInstance
- Material
- Node
- Object
- ObjectInstance
- ObjectState
- Cluster
- TransitionData
- Trigger
- IDirtyListener
- DirtyFlags
- MaterialFlags
- MeshEnum
- SequenceFlags
- TriggerStates
- ConsoleParser
- FieldWrapper
- FSM
- FSMState
- IndexPooler`1
- InterpolationHelper
- ObjectPooler
- Profiler
- ProfilerCodeBlockInstance
- SimpleObjectPool`1
- SList`1
- TestObjectCopy
- TorqueConsole
- TorqueUtil
- TypeInfo
- TypeUtil
- CompoundKey`2
- PatternMatch
- ReadOnlyArray`1
- IFieldOrProperty
- IFSMObject
- IIndexPoolerChain
- IIndexPoolerNode
- IResetable
- InterpolationMode
- GraphicsClearSettings
- GraphicsManagerSettings
- TorqueEngineComponent
- TorqueX 2DTorque X 2D Documentation
- Concepts
- Guides
- Tutorials
- Reference
- Torque X 2D Reference
- T2DLightComponent
- T2DRenderManager
- TranslucentInstance2DComparison
- TranslucentRenderManager2D
- T2DAnimatedSprite
- T2DAnimationComponent
- Animation
- T2DAnimationController
- T2DAnimationCue
- T2DAnimationData
- T2DCollisionComponent
- T2DCollisionImage
- Methods
- MarkCollisionDirty
- RenderBounds(Microsoft.Xna.Framework.Matrix,GarageGames.Torque.SceneGraph.SceneRenderState)
- TestMove(System.Single@,Microsoft.Xna.Framework.Vector2,GarageGames.Torque.T2D.T2DCollisionImage,System.Collections.Generic.List{GarageGames.Torque.T2D.T2DCollisionInfo})
- TestMoveAgainst(System.Single@,Microsoft.Xna.Framework.Vector2,GarageGames.Torque.T2D.T2DCollisionImage,System.Collections.Generic.List{GarageGames.Torque.T2D.T2DCollisionInfo})
- _AddCollisionPoint(System.Single@,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,GarageGames.Torque.T2D.T2DSceneObject,System.Int32,System.Collections.Generic.List{GarageGames.Torque.T2D.T2DCollisionInfo})
- Properties
- T2DCollisionMaterial
- T2DControlComponent
- T2DForceComponent
- DragForce
- DragForceBidirectional
- DragForceDirectional
- Force
- MasslessForce
- T2DGraphKey
- T2DKeyGraph
- T2DKeyGraph_Base
- T2DKeyGraph_BaseVariation
- T2DKeyGraph_BaseVariationLife
- T2DKeyGraph_Life
- T2DKeyGraph_Scale
- T2DLayerSortDictionary
- LayerOrderComparer
- NegativeXAxisComparer
- NegativeYAxisComparer
- NoSortComparer
- XAxisComparer
- YAxisComparer
- T2DLinkPointComponent
- T2DParticleEffect
- T2DParticleEffectData
- T2DParticleEmitter
- T2DParticleEmitterData
- T2DParticleManager
- T2DPhysicsComponent
- T2DPolyImage
- T2DProcessComponent
- ButtonProcessor
- LeverProcessor
- PolarLengthProcessor
- PolarRotationProcessor
- Processor
- StickProcessor
- TriggerProcessor
- T2DSceneCamera
- T2DSceneContainer
- T2DSceneGraph
- T2DSceneObject
- Methods
- Dismount
- GetMountPosition(Microsoft.Xna.Framework.Vector2@,System.Single@)
- GetMountedObject(System.String)
- GetMountedObjects(System.String,System.Collections.Generic.List{GarageGames.Torque.T2D.T2DSceneObject})
- GetRootMountee
- GetWorldLinkPosition(Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2)
- GetWorldLinkPosition(GarageGames.Torque.Core.ValueInterface{Microsoft.Xna.Framework.Vector2},GarageGames.Torque.Core.ValueInterface{System.Single},Microsoft.Xna.Framework.Vector2)
- GetWorldLinkRotation(System.Single,System.Single)
- GetWorldLinkRotation(GarageGames.Torque.Core.ValueInterface{System.Single},System.Single)
- Mount(GarageGames.Torque.T2D.T2DSceneObject,System.String,Microsoft.Xna.Framework.Vector2,System.Single,System.Boolean)
- Mount(GarageGames.Torque.T2D.T2DSceneObject,System.String,System.Boolean)
- SetPosition(Microsoft.Xna.Framework.Vector2,System.Boolean)
- SetRotation(System.Single,System.Boolean)
- SetTicking
- SnapToMount
- StartTick
- UpdateSpatialData
- WarpToPosition(Microsoft.Xna.Framework.Vector2,System.Single)
- Properties
- AddThread(System.String,System.String,System.Boolean)
- GetSequenceName(System.String)
- GetThreadPosition(System.String)
- GetThreadTimeScale(System.String)
- IsInTransition(System.String)
- IsSequencePlaying(System.String,System.String)
- IsShapeMounted
- LoadSequence(System.String,System.String)
- MountShape(GarageGames.Torque.T2D.T2DShape3D,System.String)
- SetSequence(System.String,System.String,System.Single)
- SetShape(System.String)
- SetThreadTimeScale(System.String,System.Single)
- TransitionToSequence(System.String,System.String,System.Single,System.Single,System.Boolean)
- UnmountAllShapes
- UnmountShape(GarageGames.Torque.T2D.T2DShape3D)
- T2DSizeAnimComponent
- T2DSpawnObject
- T2DTriggerComponent
- T2DVectorUtil
- T2DWorldLimitComponent
- T2DCollisionInfo
- ForceInstance
- T2DParticle
- IKeyGraph
- IT2DForceGenerator
- EffectLifeMode
- EmitterAreaType
- ParticleOrientationMode
- ProcessMode
- OnAnimationEndDelegate
- OnFrameChangeDelegate
- T2DOnCollisionDelegate
- OnAnimateShapeDelegate
- OnAnimationTriggerDelegate
- T2DTestCollisionEarlyOutDelegate
- T2DTriggerComponentOnEnterDelegate
- T2DTriggerComponentOnLeaveDelegate
- TorqueX 3DTorqe X 3D Documentation
- Guides
- Reference
- Torque X 3D Reference
- T3DLightComponent
- ShadowRenderManager
- SkyRenderManager
- SunRenderInstance
- T3DRenderManager
- TerrainInstanceComparison
- TerrainRenderInstance
- TerrainRenderManager
- TranslucentInstance3DComparison
- TranslucentRenderManager3D
- Animation
- AnimationFSM
- AnimationSet
- AnimationState
- ControlState
- FreeCameraComponent
- GeneratedTerrainData
- InAirControlState
- OnGroundControlState
- RAWTerrainData
- Sun
- T3DAnimationComponent
- T3DBlobShadowCasterComponent
- T3DBox
- T3DCameraComponent
- T3DControlComponent
- XMLControlState
- T3DGroundControlComponent
- T3DInputComponent
- T3DMountComponent
- Methods
- DismountObject(GarageGames.Torque.Core.TorqueObject)
- DismountObject(GarageGames.Torque.T3D.T3DSceneComponent)
- IsObjectMounted(GarageGames.Torque.Core.TorqueObject)
- IsObjectMounted(GarageGames.Torque.T3D.T3DSceneComponent)
- MountObject(GarageGames.Torque.Core.TorqueObject)
- MountObject(GarageGames.Torque.Core.TorqueObject,System.String)
- MountObject(GarageGames.Torque.Core.TorqueObject,GarageGames.Torque.TS.Transform3D)
- MountObject(GarageGames.Torque.Core.TorqueObject,System.String,System.String)
- MountObject(GarageGames.Torque.Core.TorqueObject,System.String,GarageGames.Torque.TS.Transform3D)
- MountObject(GarageGames.Torque.T3D.T3DSceneComponent)
- MountObject(GarageGames.Torque.T3D.T3DSceneComponent,System.String)
- MountObject(GarageGames.Torque.T3D.T3DSceneComponent,GarageGames.Torque.TS.Transform3D)
- MountObject(GarageGames.Torque.T3D.T3DSceneComponent,System.String,System.String)
- MountObject(GarageGames.Torque.T3D.T3DSceneComponent,System.String,GarageGames.Torque.TS.Transform3D)
- _PruneMountChildList
- Properties
- T3DParticleData
- T3DParticleEffectComponent
- T3DParticleEmitter
- T3DParticleEmitterData
- T3DPlane
- T3DPrimitiveRenderComponent
- T3DRenderComponent
- T3DRigidComponent
- T3DRigidConstraintComponent
- T3DSceneClient
- T3DSceneComponent
- T3DSolidSceneClient
- T3DSpawnPointComponent
- T3DSpawnSet
- T3DSphere
- T3DStaticGeometryComponent
- T3DStaticTSRenderComponent
- T3DStaticXNARenderComponent
- T3DTemplateSpawnPointComponent
- T3DTriggerComponent
- T3DTSRenderComponent
- T3DXNARenderComponent
- T3DXSIRenderComponent
- TerrainData
- Methods
- CreateMaterial
- DestroyMaterial(GarageGames.Torque.Materials.RenderMaterial)
- GetActivationLevel(System.Int32,System.Int32)
- GetHeight(System.Single,System.Single)
- GetHeight(System.Int32,System.Int32)
- GetHeightAtLOD(System.Int32,System.Int32,System.Int32)
- Initialize(GarageGames.Torque.T3D.XTerrain,System.Single,System.Single)
- Load
- _ActivateEdges(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
- _Init(System.Int32)
- Properties
- TGETerrainData
- TrackAnimation
- TSAnimation
- TSTrackAnimation
- ValueAnimation`1
- XTerrain
- TerrainChunk
- GenState
- T3DParticle
- IRenderable3D
- ISolid3D
- IStaticGeometry
- IStaticGeometryCollision
- IStaticGeometryRender
- SceneFlags
- Methods
- ClipPlanes(Microsoft.Xna.Framework.Vector3[]@,System.Byte[]@,System.Int32@,Microsoft.Xna.Framework.Vector3[],System.Single[])
- ClipRect(Microsoft.Xna.Framework.Vector3[]@,System.Byte[]@,System.Int32@,Microsoft.Xna.Framework.Vector3)
- ClipRect(Microsoft.Xna.Framework.Vector3[]@,System.Byte[]@,System.Int32@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)
- CollisionBoxShape
- CollisionMeshShape
- CollisionShape
- CollisionSphereShape
- CollisionXTerrainShape
- Methods
- Methods
- GetSpan(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)
- GetSupportFace(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3[])
- GetSupportPoint(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)
- GetSupportPointLocal(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3)
- SetObjectInertia(Microsoft.Xna.Framework.Vector3@)
- SetObjectInertia
- CastRay(GarageGames.Torque.T3D.RigidCollision.RayCastQueryData)
- QuerySphere(GarageGames.Torque.T3D.RigidCollision.SphereQueryData)
- Update
- GetClosestPoint(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)
- GetClosestPointInline(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)
- GetSpan(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)
- GetSupportPoint(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)
- GetSupportPointLocal(Microsoft.Xna.Framework.Matrix@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@)
- IntersectRay(Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,Microsoft.Xna.Framework.Vector3@,System.Single@)
- IsInteriorEdge(System.Int32,System.Int32)
- IsInteriorPoint(System.Int32,System.Int32)
- MeshIterator
- Triangle
- Component TutorialsMini Explanations of Common Tasks
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